fred_flight simulator

This project is basically a flight simulator. The goal is to safely land and taxi to the hanger. When simulation begins, the user is in first person with a view of the runway ahead. The plane is traveling at @speed (knots). The actual movement of the plane is controlled by the @Rate sim. prop., which is the cycle time. @Altitude indicates the current altitude. Use the D and A keys to change altitude – each keypress changes by 1000 feet. Starting (and max. altitude) is 9000 feet. The plane must first touch down, which reduces the speed of motion (and increases the @rate value, as well) to @ground_speed and @landing_rate, respectively. Then use the B key to brake (each keypress reduces the speed by @speed_incr and increases @rate by @brake. If you press B enough times, the plane will stop. If you reach @stopping_speed, you can press the S key to stop immediately. Either slow or stop the plane and then use the left and right arrow keys to turn onto the taxi strip and follow it to the hanger. If @speed=0, you can use the UP arrow key to move the plane in the current direction it is facing. If you overshoot the runway or move onto the field, you must restart. If you stop motion on the ground and wish to resume or increase ground speed, use the R key, which does the opposite of the B key. If you want to go around and try again while flying, you can use the left and right arrow keys to execute a go-around. Once you reach the hanger, you are congratulated. If you want to take off, move the plane to the far end of the runway (by the fence), turn around, and accelerate with the R key to @take_off_speed, then press the T key to lift off. Good luck cadet!
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Created:July 29, 2015
Played:196
Agent:10
Rules:90
Methods:24
false
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This project is basically a flight simulator. The goal is to safely land and taxi to the hanger. When simulation begins, the user is in first person with a view of the runway ahead. The plane is traveling at @speed (knots). The actual movement of the plane is controlled by the @Rate sim. prop., which is the cycle time. @Altitude indicates the current altitude. Use the D and A keys to change altitude – each keypress changes by 1000 feet. Starting (and max. altitude) is 9000 feet. The plane must first touch down, which reduces the speed of motion (and increases the @rate value, as well) to @ground_speed and @landing_rate, respectively. Then use the B key to brake (each keypress reduces the speed by @speed_incr and increases @rate by @brake. If you press B enough times, the plane will stop. If you reach @stopping_speed, you can press the S key to stop immediately. Either slow or stop the plane and then use the left and right arrow keys to turn onto the taxi strip and follow it to the hanger. If @speed=0, you can use the UP arrow key to move the plane in the current direction it is facing. If you overshoot the runway or move onto the field, you must restart. If you stop motion on the ground and wish to resume or increase ground speed, use the R key, which does the opposite of the B key. If you want to go around and try again while flying, you can use the left and right arrow keys to execute a go-around. Once you reach the hanger, you are congratulated. If you want to take off, move the plane to the far end of the runway (by the fence), turn around, and accelerate with the R key to @take_off_speed, then press the T key to lift off. Good luck cadet!
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