Ant Foraging_wiki_mod

This project simulates ants foraging for food and following pheromone trails left by ants that have found food. Pheromone_life is the number of cycles before pheromone trail agents disappear. Food_supply is the number of times an ant can feed from a food source before it disappears. (Actually, it disappears on the next feeding after that number.) Turning is the probability of turning to a different direction when an ant is foraging. Food is the number of food supplies remaining. Ticks is the number of cycles the simulation runs. Note that the ants are not specifically controlled by the Timer agent. That is, everything runs via the While Running method. Carriers is used to count the number of ants currently carrying food. This is only relevant when the last food supply is gone, so that the Timer can stop the simulation. If Start is set to 1, the simulation begins immediately. If start is set to 0 then one must use the hand tool to click on the Timer agent to start the simulation. In this case, the Clock simulation property shows how many cycles have occurred until the hand tool is used. This permits a randomization of the simulation for each run. If Start is set to 1 initially, then the simulation will produce the same results each time it is run.
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Created:October 25, 2015
Played:140
Agent:6
Rules:73
Methods:26
false
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This project simulates ants foraging for food and following pheromone trails left by ants that have found food. Pheromone_life is the number of cycles before pheromone trail agents disappear. Food_supply is the number of times an ant can feed from a food source before it disappears. (Actually, it disappears on the next feeding after that number.) Turning is the probability of turning to a different direction when an ant is foraging. Food is the number of food supplies remaining. Ticks is the number of cycles the simulation runs. Note that the ants are not specifically controlled by the Timer agent. That is, everything runs via the While Running method. Carriers is used to count the number of ants currently carrying food. This is only relevant when the last food supply is gone, so that the Timer can stop the simulation. If Start is set to 1, the simulation begins immediately. If start is set to 0 then one must use the hand tool to click on the Timer agent to start the simulation. In this case, the Clock simulation property shows how many cycles have occurred until the hand tool is used. This permits a randomization of the simulation for each run. If Start is set to 1 initially, then the simulation will produce the same results each time it is run.
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