Journey_with_AI_avoidance

This project uses Hill-climbing for both seeking and avoidance. The @runmode simulation property controls whether the traveler uses hill-climbing to avoid the chaser (@runmode=1) as well as hill-climbing to find the goals. The @chasemode determines whether the chasers use hill-climbing to seek the travler (1) vs. randomly move (0). The @dangerlevel is the threshold calculation for the traveler whether to seek the goal or avoid the chaser. @collisions tracks the number of times the traveler is caught by a chaser.
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Created:February 6, 2017
Played:89
Agent:6
Rules:26
Methods:15
Parent Project:72187
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This project uses Hill-climbing for both seeking and avoidance. The @runmode simulation property controls whether the traveler uses hill-climbing to avoid the chaser (@runmode=1) as well as hill-climbing to find the goals. The @chasemode determines whether the chasers use hill-climbing to seek the travler (1) vs. randomly move (0). The @dangerlevel is the threshold calculation for the traveler whether to seek the goal or avoid the chaser. @collisions tracks the number of times the traveler is caught by a chaser.
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