Journey_with_AI_avoidance
This project uses Hill-climbing for both seeking and avoidance. The @runmode simulation property controls whether the traveler uses hill-climbing to avoid the chaser (@runmode=1) as well as hill-climbing to find the goals. The @chasemode determines whether the chasers use hill-climbing to seek the travler (1) vs. randomly move (0). The @dangerlevel is the threshold calculation for the traveler whether to seek the goal or avoid the chaser. @collisions tracks the number of times the traveler is caught by a chaser.
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Created: | February 6, 2017 |
Played: | 89 |
Agent: | 6 |
Rules: | 26 |
Methods: | 15 |
Parent Project: | 72187 |
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This project uses Hill-climbing for both seeking and avoidance. The @runmode simulation property controls whether the traveler uses hill-climbing to avoid the chaser (@runmode=1) as well as hill-climbing to find the goals. The @chasemode determines whether the chasers use hill-climbing to seek the travler (1) vs. randomly move (0). The @dangerlevel is the threshold calculation for the traveler whether to seek the goal or avoid the chaser. @collisions tracks the number of times the traveler is caught by a chaser.
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