Library_1
This project can be used as a base for projects that requie a timer, clock, count-down timer, or health meter (see World 1). It can also serve to provide the basic A.I. tracking behavior using diffusion and hill-climbing, as well as the behavior that implements first-person navigation. The latter two features are implemented in Diffusion_World.
Regarding the clock and timer features in World 1, use the hand tool to add one to the counter with +, subtract one from the counter with -, add a health heart with the H+, and subtract a health heart with the H- . The clock counts up every second. The Count_Down agent is a count-down timer. The @Timer simulation property must match the on-world display for it to function properly. Open the simulation properties window to see the controls for the various features.
Data | |
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Created: | May 17, 2017 |
Edit Time: | 1 Minutes |
Played: | 116 |
Agent: | 15 |
Rules: | 70 |
Methods: | 30 |
Parent Project: | 36431 |
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This project can be used as a base for projects that requie a timer, clock, count-down timer, or health meter (see World 1). It can also serve to provide the basic A.I. tracking behavior using diffusion and hill-climbing, as well as the behavior that implements first-person navigation. The latter two features are implemented in Diffusion_World.
Regarding the clock and timer features in World 1, use the hand tool to add one to the counter with +, subtract one from the counter with -, add a health heart with the H+, and subtract a health heart with the H- . The clock counts up every second. The Count_Down agent is a count-down timer. The @Timer simulation property must match the on-world display for it to function properly. Open the simulation properties window to see the controls for the various features.
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